Tuesday
Feb142012

Lensbaby reveals 80mm Edge 80 Optic Tilt Lens 

Lensbaby, announced the availability of its 80mm Edge 80 Optic, the newest addition to its Optic Swap System.  This new optic is compatible with the Lensbaby Composer Pro, Composer, Muse, Scout and Control Freak, and will transform any of these bending lens bodies into a tilt lens that delivers a selective slice of sharp focus through an image.  Like the Lensbaby Sweet 35 Optic, the Edge 80 features Lensbaby’s internal 12-blade adjustable aperture.

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Monday
Feb132012

Samsung reveals Galaxy Tab 7 version 2 now with Ice Cream Sandwich

By Gadjo Cardenas Sevilla

Samsung has revealed one of the first tablets to ship Google Android version 4.0 or Ice Cream Sandwich. The Samsung Galaxy Tab 7 (version 2).

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Monday
Feb132012

Apple's Chinese Factories to be audited by Fair Labor Association

Photo from Hothardware.comApple today announced that the Fair Labor Association will conduct special voluntary audits of Apple’s final assembly suppliers, including Foxconn factories in Shenzhen and Chengdu, China, at Apple’s request. A team of labor rights experts led by FLA president Auret van Heerden began the first inspections Monday morning at the facility in Shenzhen known as Foxconn City.

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Sunday
Feb122012

Learning Android Game Programming for all levels of developers

Addison-Wesley just released a new book in the new Learning series titled Learning Android Game Programming.

Learning Android Game Programming brings together all the knowledge and sample code that even casual or "junior" Android developers need to develop low-budget 2D games with Java and XML.

For the first time, it makes Android game development practical for thousands of developers who don't have the resources to build highly-complex 3D games. Rather than focusing on difficult, highly-optimized native C libraries, this book relies on the far more accessible AndEngine framework and Java/Dalvik virtual machine.

 

Coverage includes:

  • Mobile game design principles, tools, and terminology
  • Using the AndEngine framework, Java/Dalvik, and the Android SDK together
  • Rendering images, using sprite sheets, and creating animations
  • Working with text, fonts, tile maps, particles, and sound
  • Supporting user input and creating an effective game interface
  • Working with the physics engine
  • Integrating, tuning, and testing the complete game
  • Publishing games on Android Market or downloading them directly to Android device

Book Page: www.informit.com/title/9780321769626