Entries by Gadjo Cardenas Sevilla (6710)

Tuesday
Jul092013

Google plugs serious Android exploit, OEMs to issue fixes

There was a huge, gaping exploit that enabled hackers to enslave regular apps in the Play Store with malicious code. Well, it seems that Google has finally gotten around to patching this particularly problematic flaw and OEM partners are expected to push out updates to secure the millions of devices that are open to attack. Companies like Samsung and even custom ROM's like CyanogenMod have started pushing out updates to address the issue. As for the rest of Google' partners and carriers, only time will tell when they will update their customer's devices.

Monday
Jul082013

Review: Sensu Brush

By Gadjo Cardenas Sevilla

Tablet manufacturers make a lot of noise about how cool it is to draw, sketch and create on digital tablets which are 'just like paper'. The problem is that most tablets don't come with the required digitizer and stylus technology to enable accurate artistic creation.

Some that offer styli sadly enable them to be used only on proprietary software which is okay for basic sketching but won't get real artists excited because they wont work with third party apps.  Here's where the Sensu Brush might be a game changer.

Click to read more ...

Monday
Jul082013

Video: What a budget iPhone could look like

A detailed rendering of what a budget iPhone could look like has been put together by Techdy. While the words "iPhone" and "budget" don't seem to fit together in most people's minds, various analysts and pundits are saying that a cheaper iPhone is what Apple needs to combat the Android horde, specially in emerging markets where it is considered a premium (i.e. unaffordable) luxury item.  Apple has never been the company to offer cheaper versions of the iPhone, it has continued to sell two-year old models at a reduced price, but maybe Dylan's right and the times they are a-changing. 

Source: TechDy.com

Monday
Jul082013

Crushing It: Candy Crush reportedly makes $633,000 a day

There hasn't been as big an IT mobile game since Angry Birds a few years ago but Candy Crush is reportedly making $633,000 a day and could bring in up to $230,000 a year if it maintains its momentum. This is remarkable for what many consider to be a Bejeweled kock-off. The freemium version of the app is the no. 1 grossing app right now and an example of how one app can hit the big time. What do you think is the key to Candy Crash and its popularity?

Source: 9to5 Mac