Monday
Dec132021

'Halo Infinite' to get a dedicated Slayer playlist on Dec. 14

343 Industries/Xbox Game Studios

Halo Infinite is getting a "basic" version of one of the series' most popular multiplayer modes. According to 343 Industries community lead Brian Jarrard, a dedicated Slayer playlist will be released as an update on December 14. It won't be the variants the studio promised to release after the holidays, but 343 plans to "bolster and expand" this playlist in the future.

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Monday
Dec132021

Nothing Ear (1)'s black edition to go on sale through its site on Dec. 13

After the initial release during Nothing's pop-up on December 4 in London, the Nothing Ear (1) black edition will be going on sale over at the company's site in just a few hours (at 6 a.m. ET). It'll retail at the same US$99 price as the original. If the white option didn't feel like your style, this new black variant might be for you.

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Sunday
Dec122021

This is how Instagram plans to bring back the chronological feed

Photo by cottonbro from Pexels

Instagram's head Adam Mosseri shared more details about the social media site's plan to bring back its chronological feed. In a Q&A on his Instagram Story released on Friday, he said the company is experimenting with two versions of the feature, which it is targeting to release "early next year."

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Sunday
Dec122021

Sony reportedly planned to offer PlayStation Now on smartphones

PlayStation Now is listed as a "mobile" subscription in a document labelled: "HIGHLY CONFIDENTIAL — ATTORNEY'S EYES ONLY." (Apple; Screenshot by Sean Hollister / The Verge)

Sony might have been another console maker looking to bring the experience to smartphones. In a document obtained from Epic Games' lawsuit against Apple, the iPhone maker reportedly learned about Sony's plans to have a "mobile extension" of PlayStation Now back in 2017. It intended to stream over 450 PS3 games first, followed by PS4 titles.

Apple mentioned this rumour/report in the middle of explaining its plans to launch its game subscription service. It didn't launch Apple Arcade until a couple of years after that, but the company saw it as a shift in the industry towards gaming subscriptions. 

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