Monday
Oct302017

Spotify and Netflix help you find your ‘Stranger Things’ music match

Eleven's mix is an eclectic mix of Lorde, Patti Smith, Madonna, The Runaways, and so much more.

Music is as much a big part of a good show or movie as every other component of it. And so, this new marketing campaign between Netflix and Spotify helps us embody what’s going on in Hawkins, Indiana a.k.a. the setting for Stranger Things 2. The gang is back and this time we get to learn a bit about their musical influences through character playlists of 13 of the leads, including Mike, Hopper, Jonathan, Eleven, Dustin, Joyce, Nancy, and even the Demogorgon itself. You can discover your music match through spotify-strangerthings.com. If you share your playlist on social media, watch your Spotify screen rotate and bring you to The Upside Down, at least within the app.

Saturday
Oct282017

Canadian Reviewer Weekly Roundup 10/22-10/28

Saturday
Oct282017

Google Home lets you speak to Stranger Things characters in new audio game

One way Netflix and Google are marketing the newest season of Stranger Things is through a new audio game you can play on Google Home. The trigger word to start playing the game is “Ok Google, talk to Dustin from Stranger Things” and then you’re magically transported to 1984 and talking to Dustin Henderson in Hawkins, Indiana. The game will also have you interacting with other characters in the new season of the show. You might need to binge-watch the show first before playing the game, unless you’re okay with getting spoiled.

Source: Android Authority

Saturday
Oct282017

Alejandro G. Iñárritu’s VR installation wins Oscar

Neil Kellerhouse

It’s been 22 years since the Academy of Motion Picture Arts and Sciences have handed out a special Oscar to someone (the last one was Toy Story in 1995) and there have only been less than two dozen given out. And for the first time, a virtual reality experience gets the award. The Academy is giving two-time Oscar-winner Alejandro G. Iñárritu’s Carne y Arena (Virtually Present, Physically Invisible) VR installation that’s currently housed at the Los Angeles County Museum of Art. It looks into the experience of Mexican refugees and combines physical spaces—which features sand-covered floor, a spare and cold waiting room, and multi-screen video installation—and an Oculus Rift.

According to John Bailey, the Academy’s president, Carne y Arena “opened for us new doors of cinematic perception… More than even a creative breakthrough in the still emerging art form of virtual reality, it viscerally connects us to the hot-button political and social realities of the U.S.-Mexico border.”

Source: Polygon